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Eating food also gives you a bit more energy. In order to level up, restore your energy, and save, you need to sleep in either Gramby's bed or your own. So you want to gain as much Love as possible so you can explore and help people to your hearts content. In moon, though, you get a Game Over by running out of energy. From Majora's Mask, the games takes NPCs having unique schedules, melancholic and off-beat humor, and running out of time gets you a Game Over. From Chibi-Robo, you have the gameplay loop of improving people's lives to gain more Love/happiness points which allow you to explore more areas to help more people. Mechanically, the game is most reminiscent to Chibi-Robo and Legend of Zelda: Majora's Mask. Gaining Love increases your Love Level, which increases your energy to walk farther and explore more. You gain Love by finding a slaughtered animal's soul & returning it to their body and helping out people with their issues. Instead of gaining experience, moon asks you to gain Love. The game instead shows the selfishness of heroism and great man fantasy: murder for personal gain, rummaging through people's stuff and taking their items, even cruelty for the sake of getting things over with quicker-such as using a LVL 20 spell on a LVL 5 enemy. No, you're the person cleaning up after the Hero by resurrecting dead animals, preventing the slaughtering of the innocent, improving the lives of the towns folk, etc. moon is deconstructive because you are not the Hero of the game.
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Instead of being the Hero in the game, you now play as a walking set of clothes, tasked by the Queen of the Moon to gather Love.
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After your Mom tells you to go to bed, you get sucked into the game world. After your Mom tells you to go to bed, you get sucked into the game The story of moon is that you are a little boy playing an RPG called Moon. The story of moon is that you are a little boy playing an RPG called Moon.
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