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The second ability (W) is to allow Zul'jin to make some fancy plays and escapes, like Tyreal's Q. To give Zul'jin something he can do if he is caught the solo version of this ability removes one drawback of melee form to help him survive in a duel or to allow him to live a little longer until help arrives, but ranged Q is better for survival. Only other version I thought of was a bad version of Muridan's trait and thought this would also allow Zul'jin to support his team in fights as they will heal for the damage they deal. The melee version of this is to add sustain (a homage to Troll Regeneration) that is more interactive than typical versions of troll regeneration in that you have to attack to heal. If you are alone or get caught you may use this ability to kite until help arrives or to keep prey from escaping until you are within execution range with your melee form. It also fits thematically as he was very influential.
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This can also be used as a split pushing tool if you wish to go that tactic. In ranged form I wanted a unique method of poke and I have never seen a concept use minions to that end. His first ability (Q) is designed to be be a way to help his team with some utility if you are alone or caught. I really want him to only change once in a fight, maybe twice with clever use of  Axe Toss. The reason for the seemingly long cooldown between switching is to prevent too much back and forth between the forms as they can be too strong, but may be removed if this concept ever sees the battlefield if it is necessary. Numbers are, of course, subject to change. He deals more damage, but has extra damage taken as a disincentive from staying in that form all the time as you will die very quickly. I wanted a trade off for when he dived into melee range. The effects of his trait (D) are designed to be trade off, naturally, he is a ranged hero, and I could not think of many drawbacks for that which would make sense so I decided to make the ranged abilities weaker than the melee ones. I also would imagine there would be talent choices to favor one form or the other depending on play style. The play style I imagined was an auto attack focused character that would poke a hero down in  ranged form and finish them off in melee form similar to Faris in Dawngate, or an auto attack focused Elise from LoL.
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I used this logic with some inspiration from the Troll Warlord in DOTA 2 to have him be both melee and ranged, and ignoring the healer aspects from the D20 game because it did not mesh well with the other must have for most troll heroes. He never had a rage ability, but that was added to other troll units and thus is needed for future trolls and with him making the transition to a melee unit in Zul'Aman and even a leader type healer in the WoW D20 game so he is a very versatile character. Zul'jin in the Warcraft universe starting in Warcraft 2 as a named axe thrower. This is my first Heroes of the Storm concept. A more logical order would be: W in the Q position, E in the W position, and Q in the E position. I realize that the skills should be in different order, but I added them as I thought of them. I have learned, I hope, from looking at other concepts and the failings of my first try. Thank you for reading our guide.Greetings, I am Rex Draconem and I have been playing MOBAs for many years now and have made numerous concepts, but have only tried to publish one before, and the LoL community did not take it well. Zul'jin is great for maps like BoE and wherever you need to single target burst something. Grievous blade hits 2 targets, when you're jungling, make sure to use it on two mobs. Try to pair with Auriel, Malf or Morales to be your healbot while you ravage. Your trait cannot kill you, you will stay perma 1 health but will not get the bonus. If you use E and get interrupted or move, it will use the cooldown and break. Try to lane using only basics, don't waste mana. Careful with your mana, dont overuse E. Don't use the trait when laning unless you quickly need to push a lane before an objective. You can keep your trait perma activated as it will only eat your hp when actually basic attacking. Zul'jin's release date is on January 5th, 2017. How will he rank on our Heroes of the Storm Tier List, click and see. In short, he tanks and spanks people and has an "Unkillable" heroic. He's an assasin with a pretty straightforward concept and Tryndamere-like heroic. Zul'jin is a Hero that our Heroes of the Storm boosting team has predicted would join the Nexus.
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